Online forum on Educational Escape Room (EER) games in Higher Education | 1 October 2020
Setting to investigate ER games as an innovative approach to teaching and learning, Erasmus+ UNLOCK project invited academics, business and public representatives, and educators from all educational levels to participate in the half-day online event, to exchange knowledge and practices. The event delivered the results of the research phase (WP4) of the project, of how escape games are used for pedagogical purposes in the higher education institutions (HEIs) and involved a thematic discussion session, and two presentation tracks to share best practices and research from educational institutions. There was a total of 8 presentations and 52 participants in the event. Future networking bridges were explored among the participants, by the possibility of engaging with the project’s LinkedIn page (https://tinyurl.com/y5c6f4ux), where several themes in the scope of the project will be discussed among the community and updates on the project will also be disseminated. This is the resulting word cloud from the question posed to the participants of the event: What are the skills, knowledge, and attitude an educator needs to possess to be able to create and implement an impactful EER game?
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